Using Blender (2.90) I created a node group that can add procedural snow to any imported terrain. The node group can be applied with only a few adjustments required to each new environment. This can be controlled on X,Y and Z axis, this is particularly important for the Z axis in order to keep the snow off of the sea.
Open below juxtapose at full resolution
See below the node group required to generate a snow layer:
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